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Talks

This evening I spent a few minutes chatting about comics to the local chapter of the IxDA. Last time I spoke at an IxDA night I was a bit too light on process for a lot of the audience, so this talk was almost entirely about process; a blow-by-blow account of how Kristyna Baczynski and I created a comic as resident creators at last year’s Thought Bubble festival.

Rather than retype the whole thing, I thought I’d write about the impact the residency has had on my working process. Some of it feels self-evident, but only in retrospect. At the end of the post you’ll find a list of things I referenced in the talk, as well as a link to specially discounted Paper Science collection (to say thanks for reading that far down/coming to the talk).

First up, some background. I publish an anthology, and I read a lot of them.

Independent anthologies, by and large, aren’t greatest hits collections; they’re a chances for creators to experiment or show-off. Often because they’re unpaid, and because the audience is a subsection of a niche.

Kristyna and I knew that we could created something fun and playful, while packing it with more story than our six pages should allow. We could tell a story, while offering little snapshots into the wider world the story existed in.

We could do that by manipulating the brain’s desire to finish things. Closure is how Scott McCloud refers to the thing the brain does to connect panels to panels and words to pictures. Matt Fraction‘s excellent talk The Batman Dreams of Heironymus Machines shows how that closure extends into the real world, and how you populate comics with your own world.

And so we took from the world around us – Leeds Library was where the residency was based – and brute forced a great big world into a short story about a girl looking for something.

We had a lot of fun that week, speaking a story aloud to one another, finding out about our shared processes and interests and basically having an extended comics ‘date’. It was grand. From a distance of nine months, I think four things proved their importance that week.

Our first day together was spent working out where the other person’s head was at. In terms of how we work, what we wanted to do with comics, how we wanted to spend the residency.

At the time that could have risked being a waste, but it meant we were in a way better position to be clear about things that would help or hurt the project, and when different approaches to work would be useful. Basically, a day learning one another’s boundaries was incredibly valuable in the long run.

We worked out what we wanted to deliver pretty quickly. It evolved over the week, but we spent time making sure we were working off of the same template, ‘Let’s do a six-page comic, and let’s have these characters and this library as the central through-line’.

We didn’t have a brief, so this was critical to us being able to communicate well throughout the making of the comic.

Kristyna’s thumbnails were so tiny. So so so tiny. But with tiny nibs and tinier rubbers she kept framing and reframing panels and structures and the flow of the story, which led to changes in the script which led to changes in the thumbnails and so on.

None of it was polished, little of it clear to anyone but us, but it proved the comic would flow and that the story could be told.

The reason we shared so much of our process – the reason we spent a week in and out of one another’s notebooks – is because the finished comic wouldn’t be happening for a long time. We knew it’d be a while before Kristyna could squeeze a concentrated burst of attention on it into her schedule. So we swapped every tiny piece of knowledge we could so that, when the time came, she could just zero in and Get It Done.

In an ideal world all four of those things would play a part in every project. I think I’ve definitely worked on things where a notable failure to think about or apply one of those has scuppered a job, or at least left everyone feeling a bit dirty at the end.

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For those of you looking for more links, I also referenced the work of Adam Cadwell, Julia Scheele and Tom Humberstone, in particular the latter’s anthology Solipsistic Pop.

You can also find out more about Phonogram, ‘Marvel method‘ scriptwriting and Alan Moore’s scripts using the internet.

EDIT: I also see that Kieron’s Decompressed deals with ‘Marvel method’ writing this week. You should have a listen.

As a super special bonus the collection of the anthology I publish, Paper Science, is available for just £5 plus postage. That’s half price. You should totally buy it before I change my mind about that.

Thanks to Kristyna, and to the folks at IxDA London.

The Story was terrific! Thanks very much to Matt Locke for having me and to Simon Thornton for being excellent conversation.

Of the write-ups I’ve seen I quite like Matt Edgar’s construction of a theme for the event; the ‘uneasy relationship’ between data/facts and art. I have to say that at the event that didn’t really emerge for me, but it definitely sits nicely on top of some really stimulating talks.

The Story was my last thing on a stage for a while. Campire Stories,* which I delivered in Hamburg last week, is something I want to hammer into tighter shape, so if you’re interested in hearing about roleplay, storytelling and bots then give me a shout.

Mostly though, it’s time to write.

* People tweeted a correction for this, but ‘Campire’ isn’t a typo. It relates to this.

I’m heading to Hamburg next month, where I’ll be chatting to the local IxDA community about Storytelling.

I’ll be developing some of the themes that came up during my Playful talk, namely how the veneer of narrative is becoming increasingly important to even the sketchiest and most impulsive of hacks. Which is a verbose way of saying ‘I’ll be talking about words and whimsy’.

I’ve been invited by Birgit Geiberger, one of the wonderful people who made Utrecht such a delight last autumn, and the good folk at XING. It’s going to be fun!

On Friday, I’ll be in Utrecht at Design By Fire talking about data, storytelling and awesome photos of Jupiter in The data will improve rockets*. I’m on early, 9.30 in fact, so I’ll be able to soak up the other talks as the day rolls on.

I’ll also be projecting my ‘listening to music’ face on a screen much taller than myself (see below) and taking the sonic on another outing. It should be a lot of fun, and I’m looking forward to yomping about a new city for a few hours.

(If you’re in Utrecht, or know it well, then do tweet any cafe recommendations to me – @mattsheret)

A few days later, back in fair old London town, I’ll be talking about NASA as Storyteller at sameAs Space. Much shorter piece this so hopefully I won’t have time to inflict the image above on the assembled crowd.

If you’re in London then come along; sameAs Space is free, just head along to The Driver near King’s Cross on Monday (17th October).

* This is actually a very different talk to the one I gave at SkillSwap Brighton with the same name. It is, however, a great name.

dConstruct was fabulous. Lots of fun with a few hundred lovely, lovely people, not to mention some really interesting talks.

I talked about design at the scale of pockets, and how we use the contents of our pockets to humanise huge networks. It went well, thanks in no small part to my prop; a sonic screwdriver that operated my slides.

My sonic is a blend of a wireless remote and a sonic screwdriver toy. The spring mechanism was stripped out of the screwdriver, with space made for the working parts of the remote. The ‘hidden’ button on the toy was removed, and replaced by one which triggered the remote. Meanwhile a new button was added further up the handle to make sure the glowing lights and sounds still worked. After that it’s just a matter of plugging the remote’s receiver into my laptop and hitting play on Keynote.

Simple! Well, not so much. Jonty‘s description of the fiddly wiring has left me gobsmacked at his patience, and the last thing he said to me was that a) the batteries might be quite low, and b) replacing them would be a nightmare. The expression on his face said ‘Matthew, this is going to fail during your talk’.

Luckily fear is a great motivator.

The genesis of the sonic screwdriver came from a few directions. Seeds were planted watching James and Russell talk, who have both used props in the past to tremendous effect (the Iraq War Wikihistoriography and the Big Red Button in particular), plus I’ve had some really warm experiences with the hacking community in London in the last year which really I wanted to surface in some kind of way.

Not only that, but it was important for me to ground what I wanted to talk about with a thing. I’m not a product designer or a maker, but I was talking to those disciplines, urging attendees to think about intimate contexts. The sonic channeled all of my enthusiasm and all of my themes into a grab-able, fragile, brilliant toy, helping me throw focus both onstage and while I wrote the talk.

So a huge thank you to Jonty Wareing, who worked on this when he’d have been better off sleeping. It worked like a charm sir (although I’m sorry I put this photo on a screen in front of 800 people).

Huge thanks also to all at Clearleft, who put on a brilliant show.

Playful is a one-day event all about games and play — in all their manifestations, throughout the contemporary media landscape. It’s a conference for architects, artists, designers, developers, geeks, gurus, gamers, tinkerers, thinkerers, bloggers, joggers, and philosophers.

…and I’ll be talking at it this year. I’ll be thinking out loud about frothing, the real world spillover from Warhammer Fantasy Roleplay sessions GM’d by Kieron and – of course – Time Lords.

Come and watch; 21st October at Conway Hall. Awesome guests are already lining up, and you should join the awesome audience.

Last week was fabulous, the highlight being a trip down to sunny Brighton for SkillSwap, organised by the fabulous people at Clearleft. I really enjoyed Phil and Gavin‘s talks, and the warm reception they received relaxed me no end before I wrapped up the night with a spot about stories, data and Doctor Who.

Jeremy Keith called out Tom Humberstone’s great illustrations in his write up of the event; as a Doctor Who fan and a Tom Humberstone fan they were pitch-perfect. Light but powerful, they helped me pepper a photo-heavy talk with a smooth line and a little levity; just what The Doctor ordered.

The slides they illustrated also wound up being the ones that mattered most; these were the four lessons about storytelling I hoped to leave people with in my twenty minutes.




You can listen to The data will improve rockets in full over on SkillSwap’s Huffduffer page. Thanks to all involved in making it happen, especially Jeremy and James. Now to fight the urge to move to Brighton…

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